Temperance AI Helper (2PC)
An external AI-assisted analysis toolkit built for players with motor control limitations. Two-PC setup, natural movement, fully configurable.
Overview
The Fourteenth Arcanum
Temperance is the flagship tool in the etteilla collection. We built it for players dealing with motor control limitations, reduced dexterity, tremors, or visual processing difficulties. The idea: measured help where raw speed isn't enough.
Most assistance tools rely on rigid scripts or brute-force logic. Temperance doesn't. It uses a machine learning pipeline that watches the game in real-time, finds targets through visual recognition, and generates movement that looks and feels like a real person is doing it. The interesting part is the humanization. It adds natural variance, micro-corrections, and acceleration curves based on how actual players move.
The whole thing runs on a two-PC setup. Your gaming machine stays clean. No extra software, no hooks, no memory access. The second PC handles all the work: object detection, frame capture, inference, movement synthesis. Nothing touches the game process. Never.
If you're dealing with a condition that affects fine motor control, recovering from an injury, or just need help bridging the gap between what your brain wants to do and what your hands can pull off, that's what this is for.
Features
AI-Driven
Temperance runs on an AI model trained with gameplay data. It watches the screen, finds targets, and figures out how to respond in a way that looks natural. Not a static rule set. It actually adapts. Distance, velocity, what's happening around the target, all kind of factors in. The output gets shaped by response curves that mimic how real players speed up, slow down, and make small corrections mid-movement.
Organic Movement
The movement engine uses Bezier-curve interpolation, randomized jitter, and acceleration profiles modeled on real biomechanics. Nothing comes out perfectly straight or mechanically timed. Every movement carries the kind of subtle imperfections that real hands produce. The goal is simple: your assistance should blend with your playstyle, not replace it.
Web-Based Configuration
You can tweak every setting through a web-based editor that works on any device with a browser. It comes with presets out of the box, but you can always create your own. Changes apply automatically without need to restart anything. Just adjust while you play until it feels right.
Multi-Protocol Support
Three ways to connect your two PCs. UDP sends frames over your local network. GDI captures straight from the display pipeline. Capture Card uses dedicated hardware for the cleanest signal and full physical isolation between machines. You can switch between them in the web interface at any time.
How It Works
1. Screen Capture
Your gaming PC's video output goes to the second machine. Software gets a live feed of what's happening on screen.
2. Object Detection
Each frame gets fed into the AI model, which identifies players and relevant objects in real time.
3. Movement Synthesis
Once a target is confirmed, A response is shaped by your settings. You can fine-tune response curves, timing, smoothing, and targeting behavior to match your playstyle.
Requirements
- Two-PC Setup: One PC for gaming, one for running Temperance. Both need to be on the same local network.
- Windows 10 or 11: Needed on both machines. HVCI, Secure Boot, fTPM, everything can be enabled in both, it'll work anyways.
- Capture Card or Network Connection: A capture card is recommended, but a local network connection works for UDP/GDI transfer too.
- Secondary PC Specs: Multi-core CPU, 8GB+ RAM. A dedicated GPU helps a lot with AI response speed but isn't strictly required.
- Internet Connection: Needed for license activation, updates, and accessing the web config editor.